Player Information
Name: Azazel
Age: 20
Contact: [plurk.com profile] azazelbunny
Current characters: Mercy ([personal profile] caduceusoncall, Gobbet ([personal profile] ratsinadaze).

Character Information
Name: Goro Majima (Eastern order, with his first name technically being Majima)
Series: Yakuza (0, specifically)
Appearance: Close up | Full Body | Fan Art | Tattoo
Age: 24

Canon Point: During his one man raid on the Dojima HQ in Yakuza 0
Canon History: Everything and More! (Only the Yakuza 0 section applies for his history in this case.)

Personality: So the wiki contains his personality, but there's a whole lot of content there so I'm going to try to sum it up as best I can:

Majima has a very unique and multi-layered personality that is often contradictory and malleable. At his core, he is a cool, collected individual with a lot of charisma and a surprisingly soft heart. In direct contrast to this is the persona he cultivates: The Mad Dog of Shimano. By nature, he is very respectful and polite, especially towards strangers and his superiors. Majima is extremely pragmatic despite his seemingly convoluted and irrational code of honor. All of this makes him a superb businessman, although the activities involved in being one bore him to death.

The two traits that likely drew Majima into the yakuza are his deep personal love for violence and to a lesser extent his drive for power. Violence makes him downright gleeful, which makes him a real force to be reckoned with in battle. When you fight Majima, not only do you probably deserve it in his eyes, but he is having the time of his life. He doesn't want the battle to stop. Killing is generally against his code of honor, though, so while he will beat you to within an inch of your life he will not take your life.

Majima has never killed anyone before, despite being a knife-wielding maniac. Don't mistake this for mercy - one must earn the right to die by Majima's hand and to date only Kiryu seems to have earned that right.

Abilities:
- Above average strength, endurance, and agility: Though not supernatural or superhuman in nature, Majima's ability to hit and get hit (and avoid getting hit entirely) are certainly worth mentioning.
- Adept knife combat skills: Despite lacking formal training, Majima is masterful with his tanto knife in combat.

Inventory:
- This suit, ignore the violent elbow drop
- A beautiful tanto knife with roses on the handle.
- A useless wad of wet yen
- 1 destroyed pack of cigarettes
- A silver zippo-style lighter

Sample

Thread Sample: Thread samples do not need to be within Lifeaftr’s TDM, however, we do ask that they be pertinent to the style of character you’re apping in (Ex: if CRAU, they should be from the game they are coming from). Additionally, the sample must have been threaded within a year prior to the application date.
themaddogofshimano: (Default)
»

HMD

( Oct. 9th, 2017 10:14 am)
Comments screened.
themaddogofshimano: (Default)
( Oct. 9th, 2017 10:13 am)
☄ KNIFE TO MEET YOU

♚ Are you okay with Majima pulling a knife on your character in battle?: Yes/No.
♚ How badly are you willing to let Majima wound your character with the knife?: Include the extent to which you are willing to let him injure your character. If you answered "no" to the above question, just right "None" here.
♚ Other: Is there anything else I need to know regarding Majima, your character, and the usage of his knife?
♚ CODE: Please fill out the form below and reply to this post. All comments are screened.

themaddogofshimano: (Default)
( Oct. 9th, 2017 09:25 am)



☄ First Impressions

♚ VISUAL: Majima is 5'9'' tall and lean of build. He has black hair worn in a medium-low ponytail and an eyepatch over his left eye. Full body + Tattoo + Close up.
♚ FASHION: Majima typically wears a suit, sometimes with a bowtie as pictured in the full body image above. Majima has a gold chain necklace that he wears as well.
♚ DEMEANOUR: Generally, Majima is respectful and polite to strangers and those who rank above him. He is highly charismatic and likes to let loose when formality is not required.
♚ SOUND: NSFW - but you do get to watch a groping prick get knocked the fuck out to a bouncy jazz beat.
♚ MENTAL INFORMATION: Majima has no mental shields to block telepaths, though his mind is likely a dark and confusing place to be.
♚ MAGICAL INFORMATION: Majima has no magical capabilities whatsoever.


☄ OOC

♚ BACKTAGGING: Feel free! I will play out a scene for quite some time if need be. Months, if it's important or interesting enough.
♚ FOURTHWALLING: To avoid complications, I'd prefer not to break the fourth wall.
♚ PHYSICAL AFFECTION: Feel free, but Majima is likely to respond evasively or even violently if it's unprovoked or coming from a stranger.
♚ PHYSICAL VIOLENCE: Oh please do. Majima is extremely strong, fast, and durable but he absolutely adores violence in all its forms. Come at him. WARNING: Majima wields a knife but uses it largely on a whim. Please see the Knife To Meet You section below to opt-out of knife usage.
♚ RELATIONSHIPS: I headcanon Majima as bisexual and play him accordingly. Relationships are fine so long as they make sense.

themaddogofshimano: (smile)
»

Bio

( Sep. 14th, 2017 09:59 am)

BASIC INFO

NAME: Goro Majima
A.K.A.: Majima, Mad Dog of Shimano, Lord of the Nightlife
CANON: Yakuza 0
HOMEWORLD: Earth
AGE: 24
GENDER: Male
SPECIES: Human

FIRST GLANCE

APPEARANCE:Here
HEIGHT: 5'9"
BUILD: Lean
HAIR: Black
EYES: Brown
DRESS: Formal
DEMEANOR: Respectful but tense

PERMISSIONS

BACKTAGGING:
4TH-WALLING:
THREADJACKING:
MIND-READING:
FIGHTING:
ROMANCE:
INJURY:
KILLING:
Goro Majima
Summaries, Links, Etc.


PERSONALITY
Majima has a very unique and multi-layered personality that is often contradictory and malleable. At his core, he is a cool, collected individual with a lot of charisma and a surprisingly soft heart. In direct contrast to this is the persona he cultivates: The Mad Dog of Shimano. By nature, he is very respectful and polite, especially towards strangers and his superiors. Majima is extremely pragmatic despite his seemingly convoluted and irrational code of honor. All of this makes him a superb businessman, although the activities involved in being one bore him to death.

The two traits that likely drew Majima into the yakuza are his deep personal love for violence and to a lesser extent his drive for power. Violence makes him downright gleeful, which makes him a real force to be reckoned with in battle. When you fight Majima, not only do you probably deserve it in his eyes, but he is having the time of his life. He doesn't want the battle to stop. Killing is generally against his code of honor, though, so while he will beat you to within an inch of your life he will not take your life.

Majima has never killed anyone before, despite being a knife-wielding maniac. Don't mistake this for mercy - one must earn the right to die by Majima's hand and to date only Kiryu seems to have earned that right.

To get a better grasp of the personality of post-0 Majima, go here.

HISTORY
Majima was held captive in Anagura, the Tojo Clan's personal torture chambers for a year for his defiance against Shimano. Enduring torture everyday, he was let out as a civilian. However, wishing to return to the Tojo in order to welcome Saejima back from prison, he is thrust into the Omi Alliance's Sagawa's hands as he was made the manager of the Grand Cabaret at Sotenbori. Under heavy surveillance by Sagawa's men during all hours of the day, he was thrust into the world of the nightlife making Sotenbori a gilded cage for him. With the promise of returning to the Tojo Clan if he can make 100 million yen in profits for Sagawa and Shimano, Majima began a tedious era of his life.

Despite the situation, he was able to make 100 million yen in just a year and received the title of "Lord of the Nightlife". Majima became a popular person in Sotenbori, especially among other cabaret businesses and consumers. However Sagawa raised the debt to 500 million and told Majima to that he can continue with his manager job or accept a job that would instantly put him back into the Tojo clan without needing to make any more money.

The job in question was to "kill a person named Makimura Makoto who lives in Sotenbori", a hit that was asked from Shimano to Sagawa, due to geographic reasons. Majima reluctantly accepts the hit, despite having never killed anyone before, in part due to Sagawa's threats. Sagawa tells Majima that Makimura is a ruthless pimp, forcing college-aged girls to work for him and taking all of their money. Majima is then given just two days to complete the mark.

Wiki link to complete history - Yakuza 0 spoilers ahead.

INVENTORY
STAMINAN ROYALE. A high quality energy drink restoring a lot of health and heat.

TANTO KNIFE. A beautiful, exceptionally sharp tanto knife that was once used to remove Majima's left eye.

MAD CASH MONEY. Enough to be considered a baller, probably.
Inbox of Goro Majima ▼ X
sent at 8:28 PM (two minutes ago)
FROM Name <mysteriousstrangers@gmail.com>;
TO Name <goro.majima@gmail.com>;
CC Name <colorfulanons@gmail.com>; Name <crpartners@gmail.com>;
filetype.docx filetype.mkv
Majima mostly receives texts and emails - send them here!

Please put the type of message and your name in the title of your comment to make it easier for me to see who sent what.

Code credit here.
FORWARD
REPLY
REPLY ALL
.

Profile

themaddogofshimano: (Default)
themaddogofshimano

Syndicate

RSS Atom
Powered by Dreamwidth Studios

Style Credit

Expand Cut Tags

No cut tags